Infiltration 2.8 Controls and Interface:
IMMERSING IN THE INFILTRATION ENVIRONMENT:
Though Infiltration is a complex and comprehensive gaming experience, we have tried to create a control system that is both intuitive and easy to customize. Although Infiltration allows for a wide variety of functionality, it is NOT required to play the game. As long as you can move around and reload your weapon, the rest simply adds to the experience and can be understood as time goes on.
This section will break down into the following areas:
1. Movement
2. Weapon Control & Aiming
3. Weapon Key Functions
4. "QuickAction" Menu
5. HUD use and configuration
6. ScoringMOVEMENT:
If you're familiar with playing UnrealTournament, or most other first person shooters on the market, you are probably comfortable with your current basic movement control scheme. (Moving forward and back, strafing, mouse looking, etc.) No need to change much of the basics here, since you will still move about the map in a similar fashion. But that is where tradition stops, and Infiltration starts.
Stamina & Bulk:
Your stamina and bulk values are interrelated with each other. Specifically, your bulk value represents how much equipment you carry. The higher your bulk value, the less stamina you will have available. You can decrease your bulk value at any time by tossing out weapons you don't want or need and as you rid yourself of expended ammo.
Here you can see your stamina indicator as an angled meter that sits above your bulk meter. Stamina is a very important indicator to keep track of at all times, as it can be the difference between sprinting for cover quickly or dying in the process.
Walking:
Your default movement speed is a slow paced walk designed with realism in mind. While walking, your stamina will increase at its slowest pace. At the same time, your footsteps will be barely audible.Jogging:
If you need to increase your speed slightly without dramatically effecting your stamina or easily giving away your position, you can toggle your speed to a jog by activating your Movement key. Press and release it again to return to walking. The jog speed will decrease your stamina over a long period of time, and is slow enough to allow you to be somewhat accurate with most weapons.Sprinting:
Sprinting can be an extremely useful tool. To put yourself into a sprint, simply press and hold your Movement key. Although you'll move at a very fast pace, your accuracy will be horrible and your stamina will decrease quickly. Sprinting is best used when you need to exit a situation in a hurry or rush to your next cover spot. When you release the Movement key, you will return to a jog.An important thing to remember when sprinting is you must consider inertia. As in real life, you cannot stop yourself on a dime, nor can you switch directions instantly. So give yourself a little room to stop from a sprint to prevent your untimely death off some unforeseen ledge.
Leaning:
A very unique feature to Infiltration is the ability to lean around corners. This brings all kinds of new options into your game play experience. You also have complete control over how much you lean to the right or the left. Re-centering your view is quite easy as well, and happens automatically if you walk or run.NOTE: Though you can dictate how much you lean in first person, to keep things fair online, anyone else will see you lean fully in third person.
Choose your leaning keys carefully, as they can add immeasurably to your stealthy tactics.
Lying Prone:
Ever wanted to sneak up on your target, in the cover of the high grass, finally putting your camouflage to good use? Now's your chance.There are a handful of ways to get yourself into the prone position. To dive forward, tap your forward key twice quickly. This is a great way to get out of sight fast, but takes a good chunk of your stamina. To drop to the prone position slowly without wasting precious stamina, double tab backwards. Infiltration also provides a dedicated prone key, if you wish to set it up that way.
While in the prone position, you will be subject to a new collision system that detects the length of your body. Because of this, you should always be aware that if your legs are up against a surface, you won't be able to rotate in that direction.
Keep in mind that moving to prone or up from prone will take a few moments. Also, you can crawl while prone, but you will not be able to fire, as it will requires both arms to crawl (though this is not reflected in first person.)
WEAPON CONTROL & AIMING:
Infiltration boasts one of the most unique weapon systems in any first person shooter. It's an experience that grows on you, and can make it difficult to go back to the normal style you see in a lot of other "realistic" games.
To start with, understanding your weapon is probably the most important aspect of the game. True practice is required for each weapon. Using this system, a soldier can take those skills with them anywhere in the game and literally become the class of soldier they wish to be. One of the most obvious features of Infiltration is the lack of a crosshair. In order to get an accurate shot. you must aim your weapon by pressing and releasing your alt-fire button or mouse, which places the weapon in the center of your screen so you can use the actual iron sights or scope. This is not an optional feature. Furthermore, your accuracy degrades both while aiming and at your hip the faster you move. Your highest accuracy occurs from lying in the prone position. Another overall characteristic is the Breathing System. Normal breathing is a simple up and down motion that varies in rate based on your stamina level. The higher the stamina, the quicker you breathe. You can however, control this breathing by simply pressing and holding the Alt-Fire button. In a matter of seconds, the breathing becomes minimal, allowing you to take more accurate shots. The length of time you can control your breathing also varies on your stamina level. The breathing system on a whole is more of an issue when dealing with sniper rifles and is rather minimal in most cases. Finally, another very unique feature in the Infiltration environment is the Weapon Collision System. Essentially, this means your weapon will and does collide with everything around you. As in real life, you will need to position your weapon out of the way of an object if you're right up against it in order to rotate around it. For example, if you stood in a narrow alley, you could rotate your weapon into the walls, preventing you from rotating further. To get around this, simply lower or raise your weapon out of the way.
Watch your ammo, and reload wisely...Reload Key:
Though this is nothing new, we've done our best to ensure the reload animations and timing are true and accurate. In a firefight, care must be taken when it comes time to reload, as you have to consider how long it takes and if switching weapons is a better option.When you do reload a weapon, if the current magazine is empty, the soldier simply drops it to the ground. However, if it's not empty, the magazine is placed back into your inventory as is- not combined with other partially full magazines.
Weapons Feature Key: Turning the scope illumination on for the PSG1.Weapon Mode Key:
Many of the weapons featured in Infiltration are designed to push usability and functionality to the limit. Some weapons feature full automatic fire, but can switch to burst fire, or even semi-automatic mode. This key is assigned to perform these kinds of functions. It also serves as the zoom adjustment key for sniper weapons. Investigate your weapons closely, as many of them will have direct uses for this key.Activate Attachments Key:
This key lets you switch between attachments, such as your M203 grenade launcher, Laser Aiming Module, Flashlight, etc.
Quick Action Key displaying a Ka Bar knife.Activate Quick Action Key:
Here you can quickly switch to a lighter weapon when you're in those emergency situations. For example, if you've just run out of ammo and you know the enemy is charging for you, whip out your pistol and finish him off! More information on this is available in the section below.
QUICK ACTION MENU:
The Quick Action Menu (QA Menu) can be accessed by pressing the button you have assigned to your QA Menu (similar to UT's voice menu). Pressing this button will force a simple menu to appear from the left side of the screen during game play. The concept behind this powerful menu is to allow the soldier an extension of his or her skills without requiring they be completely familiar with it to play. In other words, those who can use it effectively could have an edge over those who don't. The following are descriptions of the options provided.Commands - These are general phrases made by you, a soldier, in response to a situation or to help coordinate with your team. Any of these commands can be bound to a key from within the INP (input) config menu.
Orders - With this menu option, you can provide specific orders to your team. Any of these commands can be bound to a key from within the INP (input) config menu.
Vote - The voting option splits into four additional subsections.
Change Map - Offline, the soldier can vote which map he or she would rather be playing, and immediately after, the game restarts into the selected map. Online, a soldier's vote is recorded. All soldiers, alive or dead, can vote for a new map. Once a majority of soldiers have voted for a map, it will be locked in as the next map in rotation. Soldiers can change their votes anytime, but can only vote for each map once. However, the map doesn't switch until either the round ends or the Reset Current Round voting option is chosen.
Reset Current Round - Offline, the round will simply restart as is, and can prove to be very useful in times when bots aren't quite completing the mission as you would hope. Online, only living soldiers can vote for this option. Once greater than 50% of living soldiers have voted to reset the round, it occurs immediately. If a majority of soldiers have chosen a new map as well, then a new game starts.
Kick / Ban Player - For those obnoxious soldiers who a majority feel are being detrimental to the game, they can be kicked off the server. This is a team-specific vote however. Currently, this option does not work online.
Switch Teams - If you'd like to quickly balance the teams or if you're setting up a clan match, this option will let you do that easily. Simply choose the team (A or B) that you want to be on and when the round switches or resets, the change will be made. This option can be used in conjunction with the Reset Round vote.
Switch Loadout - Truly one of the powerful features of the QA Menu is the ability to change the loadout you have without requiring you to jump off a server and back to the main menu. Once you choose a new loadout, it won't be switched until you either respawn, a new round starts, or a new game starts.
Switch Quick Action Weapon - Yet another feature is the ability for you to choose a light weight weapon as your QA Weapon that you can use for special situations. For example, if you need to access your grenades quickly, and your QA Weapon is set to grenades already, you can press your QA Weapon key rather than scrolling your mouse wheel or searching for the appropriate weapon number. Or using your Ka Bar knife, you could leap out and slice up your enemy as he reloads his own gun.
HUD:
Infiltration uses a completely redesigned HUD. The changes are subtle, but powerful. Position indicators, stamina gauge, bulk gauge, damage points, and weapon indicators are all there. Not to mention the quick action weapon icon.
New HUD...new indicators.
(Note the "Auto, Burst, and Semi" modes for the MP5.)
Crouching
Prone
Damage indicatorImportant HUD elements: The first important area is your weapons display located on the bottom of your screen. Here it lists each weapon in your inventory, and once selected, how many magazines you're carrying.
If you move to the lower right of the screen, you will see a small soldier icon with two bars underneath. The soldier represents your current stance or movement.The next area is your stamina indicator. It's very important to be aware of what your stamina level is at all times, especially in a firefight where sprinting forward or falling back quickly may be a matter of life and death.
Under this value is your bulk indicator, which represents a combination of your equipment's weight and the amount of space they occupy. As you use up your ammo or drop your weapons, this value will decrease and thus be reflected in your stamina. If you pick up more weapons or ammo, the opposite will occur.
On the top, right of your HUD, we have your damage indicator. This shows where you've been hit in relation to your body.
NOTE: Due to the way UT handles hit damage on a character model, some hits may "appear" to be outside the characters' body.Below this is your health bar. As in real life, rounds from various weapons will quickly cause you to lose your life.
NOTE: In the essence of game play, your health will not have any effect on your stamina. In the future we may add the options for more realism for those soldiers who desire it.The final area of importance is your Quick Action Weapon (QA Weapon). Located on the middle left of your screen is an icon displaying a light weight weapon that can be accessed quickly by pressing your QA Weapon key. Weapons available for this slot are pistols, grenades, and knives.
SCORE:
The way scoring is handled in Infiltration is also unique. Much of it is based on statistics, which then will affect your team's overall score. It's essential to keep in mind that scoring is team-oriented, for it is important that you help your team beat the enemy, as a team.
Here you can get a general idea how the scoreboard looks for a typical Team Deathmatch game type. We'll quickly go over what each part of the menu does so it's clear.
At the top you can see the current round and how many rounds are set in total for the game. Below this on either side you can see what uniform style both your team and the enemy team are wearing. On the enemy's side, you can see how many of them are left alive. Below this it simply lists their names, and you won't know anything about how they're doing as a team until the end of the match.
Back on your side, which will always be the left side, each member of your team is listed. Though individual soldier kills are not recorded, those with the most kills will be ranked from top to bottom in the list.
To the left of the names, a Team Kill column is listed. Each time a soldier kills a member of his or her team, a red skull is placed here. This will make it easy to identify those potential trouble-makers and boot them off if necessary.
To the right of the names, you can see the overall health of each soldier. To the right of this is the number of deaths that particular soldier has accumulated throughout the game.
Next to this is the soldier's accuracy. If you have an accuracy higher than 50%, it will start to add a few bonus points to your team's score.
Then to the right of accuracy is the soldier's primary weapon. This reflects which weapon that soldier is using the most.
Under the soldier names, you can see how many actual kills you as a team have been able to achieve. Each kill counts as two points in your overall score.
The Teamwork percentage is a unique indicator of how well your team is working together. In essence, it reflects whether or not a kill was made with at least one teammate within 10 meters (approximately 30 feet) of the person who made the kill. This statistic does give you an opportunity to earn bonus points for working together. It will display your percentage as well as the team's.
Finally, at the bottom you have a Distance Average statistic. This will show you how many kills have been made from within specific distances.
At the end of a game, you will see the enemy's overall score, as well as how each of them did in accuracy and how many times each of them was killed during the match.