Infiltration 2.86 Preparation:

GETTING INFILTRATION UP AND RUNNING:
There are a number of options that can be setup for Infiltration to work best for you.  As new patches become available, they will of course be covered in this manual.

Main Menu:


The first thing you should notice about your menu is the version number.  With 2.86, you should see Infiltration Version 2.86 in large, bold letters at the top, left corner.

Below this is a switch to move from offline (Local War) and online (Net War) play.

Next major feature is the large Launch switch.  Click your mouse once here to lift the lid, and a second time to launch your match.  If the switch above is set to Local War, an offline match will start up.  If set to Net War, a listen server will begin.  The definition of a Listen server is one where you play in the same running copy of Infiltration as those that join your server.  More information on this is available further down.

Just to the right of the Launch switch, your current Game Type, Location, and Default Loadout are displayed.  An image of your chosen Location will appear here as well, if applicable.

NOTE: A good indication that you do not have all the required files for a given location (whether they be textures, sounds, or code packages) will be the Location image appearing blank when you choose one in the menu.

In the top, middle is a switch which will immediately jump you into the Shooting Range.  Here you can practice with your loadouts and individual weapons without the distraction of an enemy at your heels.  It's also a good way to get yourself familiar with the movement system of Infiltration.

The top right is the Exit key.

The rest of the menu area is made up of the Configuration section.  Here you can quickly access options, from your game to loadouts to system functions.

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Preparing a Game:
A step-by-step overview on how to get Infiltration running to your liking.


GAME

KEYS

CHARACTER

TEAM

LOADOUT

LIST

BROWSER

SERVER

SERVER
CONFIG

SERVER
INFO

VIDEO

AUDIO

Above are the configuration buttons you will see in the menu.  Click one to jump to the appropriate description, or read through each one for step-by-step instructions.

  • Use these menus to set up your Video and Audio preferences, respectively.
  • Once you've set up your proper video display and resolution, you'll want to customize your keyboard settings.  Click the KEYS (keys) button, then run down the list and set it up the way you prefer your controls to be.   Pay particular attention to some of Infiltration's unique keys, such as Reload, Weapon Mode, Activate Attachment, and Use.  

    For a description of what these keys do, refer to the Controls section of this manual.

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  • A loadout represents what equipment a character will carry.   To get into the Loadouts window, click the LOD (loadout creation) button.  The main thing to remember when setting up a custom loadout, is you must keep in mind your overall Bulk value.  This variable will effect how fast you can run and how quickly your stamina level degenerates.  A general bulk of about 25 is a good goal to shoot for.

    An overall strategy is to stick to a specific task as a Soldier and base your loadout accordingly.  If you load up with multiple assault rifles, a submachine gun, a couple pistols, and a sniper rifle, you'll have a hard time getting around the map and working with your teammates.  On the other hand, if you grab a submachine gun, pistol, and a couple grenades, you'll be ready to rock for a close quarter combat mission. 

    You can save, load, and delete your custom loadouts, as well as activate one as your default.  Infiltration comes with a handful of pre-designed loadouts for simplicity and comparison.

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  • Once you get some custom loadouts created, you can jump into creating your custom bot characters.  Press the CHAR (character creation) button.   Here you can enter a name for a character, choose his face, his body style, and what loadout is associated with him.  Infiltration includes a handful of custom characters to choose from.  You are limited to 128 characters, though you can change any of them.

    These characters can be used as bot teammates and enemies, both on and offline.  In the next section, you can assign these new characters to specific teams.
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  • The next thing you may want to customize is your individual teams.  Teams are currently limited to offline only, but they allow you to quickly match together two groups in a location of your liking.    Enter this menu by pressing the TEAM (team creation) button.  In this menu, you'll see a list of available characters on the left, currently created teams on the bottom right, and characters in a chosen team on the top right.  You can create new teams, edit or delete old teams, or switch to the Character Creation or Loadout menus to alter specific settings on one character. 

    Infiltration includes a handful of pre-made teams to use.  You are limited to 32 teams, though you can change any of them. 

    To edit a character profile, highlight the player and choose Edit Character Profile.
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  • This option button will allow you to set up your location list.  This list will represent the next location you and your men will automatically travel to after each one is complete.

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This menu screen includes a few options that will effect offline and/or online matches.

  • Camouflage texture assignment- this option allows you to designate which uniforms will be selected as default in locations where you haven't already chosen uniforms for.  Infiltration comes with preset uniforms for each official map pack, though you may change these at will, and add new ones at any time.
  • Friendly Fire- here you can set how much damage each projectile will do to a teammate, with 100% being the most.
  • Carcass Lifespan- this option allows you to set how many seconds a carcass will remain on the ground before disappearing, with zero being indefinite for the round.
  • No Dead to Living talk- a server option to prevent spectators from talking to living players.  Some players feel it's cheating to get information from dead players, so this option was created.
  • Death Notification- a server option to tell a player who killed them.  No information on who you kill will be available however.
  • Disable free Ghosting- a server option to prevent spectators from freely wandering around a map during matches.  Instead, they will be locked into the perspective of a team mate.  Some players utilize voice-to-voice software during missions and this is to help control that ability during matches, if desired.
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  • Open up your server browser using this button.  The browser acts the same way as Unreal Tournament's browser.

    If you'd like to join a specific match on a server by connecting directly to their IP address, all you need to do is press the Escape key from the menu, press TAB, then type "open xxx.xxx.xxx.xxx" replacing the x's with the IP address.  Then press Enter to join.
  • Here you can outline the characteristics of your server.
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A variety of Infiltration-specific options are available in the INP (input) menu.  Most are carried over from Unreal Tournament.  This manual will cover those that relate to Infiltration.

  • Dodging- this option will allow you to enable or disable the ability to utilize double-tapping your forward or backward keys.  Forward will dive you into the prone position, sacrificing stamina, but allow you to go prone quickly.  Backward will bring you down gracefully.
  • Auto Reload- simply put, if activated, your weapon will automatically reload after your magazine runs dry, assuming you have more ammo available.
  • No Auto Collision- if unselected, you can run into slanted surfaces, and after a couple of seconds, you will automatically kneel, then go prone to move further towards the slanted surface.
  • ShellCasing stay- this option allows you to set how long shell casings will remain on the ground, in seconds.  Zero seconds is indefinite for that round.  Performance drop with this option set to indefinite is extremely minimal on most machines, and is highly recommended.
  • Enhanced Weapon Collision- still beta at the moment, but it provides an extra dynamic to the Weapon Collision System that forces you to back away from objects you run into.
  • Radar- this option will allow you to use a radar to help battles go quicker.  A server must have this option activated in order for it to work online.
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  • Now you're ready to get a mission going.  The menu that first appears when you load Infiltration is the GAME (game) menu.  From here, you can choose a mission style, location to fight, your character name, which loadout to play with, what two teams you want to fight against each other, which team you want to be on, and what uniforms you want them to use.  There are a few other minor options in this menu as well to create a better experience.  Generally, all options to jump into a game are available in this menu for ease and convenience.

    Here is a short description of some of the less obvious options available in this menu:
  • Round- set how many rounds you want to play on each location.  When fought, a team wins a game by winning a majority of the rounds.
  • Minutes Per Round- how many minutes to fight any given round before a winner is automatically chosen.
  • Reinforced- this option dictates how many times each player is allowed to respawn in each round.
  • Round Pause Timer- how long should the pause be between each round.
  • Auto Adjust Skill- allow bots within the game to adjust their skill automatically.
  • Balance Teams- this option will allow you to switch from using set teams to simply using a set number of bots.  Activating this option will cause the Team A and Team B entries to disappear and the Number of Bots entry to appear.
  • Team (slider)- here you can set which team you want to play on, or if you'd like to be a spectator during a match.

    If you'd rather just fight against a random number of bots, select the Balance Teams option.  This will remove the Team vs. Team play and let you enter an exact number of bots instead, which will be split evenly on both sides.

    If you wish to start an online match as a Listen server, simply flip the switch from Local War to Net War on the top left of the menu.  

    Once you've set up your game how you want it, press the LAUNCH cover to lift the lid, then press the switch underneath to begin your mission!
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Other Menu Items of Importance:

  • Anytime you wish to get some practice by yourself in the Shooting Range, simply flip the appropriate switch on the top of the menu.  This will load the Shooting Range map with whatever character and loadout you have as default with no bots, regardless of what you have set in the GAME menu. 

    From inside the shooting range, you can practice a variety of tactics using any of the loadouts you wish.  If you want to change loadouts within the range, simply switch to a new one in your Quick Action menu, then reset the round.  For further instructions regarding the Quick Action menu, refer to the Controls section of this manual.

  • Some of the Configuration buttons in the menu interface open the exact same menus you see in Unreal Tournament.  As we refine our menus further, some of these options will disappear, since they do not relate to Infiltration.  

  • If you are unsure what a config button or any other option does within the config menus, hover your mouse over it and read the help information at the bottom of the menu.