
GAME |

KEYS |

CHARACTER |

TEAM |

LOADOUT |

LIST |

BROWSER |

SERVER |

SERVER
CONFIG |

SERVER
INFO |
VIDEO |

AUDIO |
Above
are the configuration buttons you will see in the
menu. Click one to jump to the appropriate
description, or read through each one for
step-by-step instructions.

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- Use
these menus to set up your Video and
Audio preferences, respectively.
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- Once
you've set up your proper video display and
resolution, you'll want to customize your
keyboard settings. Click the
KEYS (keys) button, then run down the
list and set it up the way you prefer your
controls to be. Pay
particular attention to some of Infiltration's
unique keys, such as Reload, Weapon Mode,
Activate Attachment, and Use.
For a description of what these keys do, refer
to the Controls section of this manual.
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- A
loadout represents what equipment a
character will carry. To get
into the Loadouts window, click the LOD
(loadout creation) button. The
main thing to remember when setting up a
custom loadout, is you must keep in mind
your overall Bulk value. This
variable will effect how fast you can
run and how quickly your stamina level
degenerates. A
general bulk of about 25 is a good
goal to shoot for.
An overall strategy is to stick to a
specific task as a Soldier and base your
loadout accordingly. If you load
up with multiple assault rifles, a
submachine gun, a couple pistols, and a
sniper rifle, you'll have a hard time
getting around the map and working with
your teammates. On the other hand,
if you grab a submachine gun, pistol,
and a couple grenades, you'll be ready
to rock for a close quarter combat mission.
You can save, load, and delete your
custom loadouts, as well as activate one
as your default. Infiltration
comes with a handful of pre-designed
loadouts for simplicity and comparison.
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- Once
you get some custom loadouts created,
you can jump into creating your custom
bot characters. Press the CHAR
(character creation) button.
Here you can enter a name for a
character, choose his face, his body
style, and what loadout is associated
with him. Infiltration includes a
handful of custom characters to choose
from. You are limited to 128
characters, though you can change any of
them.
These characters can be used as bot
teammates and enemies, both on and
offline. In the next section, you
can assign these new characters to
specific teams.
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- The
next thing you may want to customize is
your individual teams. Teams are
currently limited to offline only, but
they allow you to quickly match together
two groups in a location of your
liking. Enter this
menu by pressing the TEAM
(team creation) button. In this
menu, you'll see a list of available
characters on the left, currently
created teams on the bottom right, and
characters in a chosen team on the top
right. You can create new teams,
edit or delete old teams, or switch to
the Character Creation or Loadout menus
to alter specific settings on one
character.
Infiltration includes a handful of
pre-made teams to use. You are
limited to 32 teams, though you can
change any of them.
To edit a character profile, highlight
the player and choose Edit Character
Profile.
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- This
option button will allow you to set up
your location list. This list will
represent the next location you and your
men will automatically travel to after each one is
complete.
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This
menu screen includes a few options that will
effect offline and/or online matches.
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- Camouflage
texture assignment-
this option allows you to designate
which uniforms will be selected as
default in locations where you
haven't already chosen uniforms
for. Infiltration comes with
preset uniforms for each official
map pack, though you may change
these at will, and add new ones at
any time.
- Friendly
Fire-
here you can set how much damage
each projectile will do to a
teammate, with 100% being the most.
- Carcass
Lifespan-
this option allows you to set how
many seconds a carcass will remain
on the ground before disappearing,
with zero being indefinite for the
round.
- No
Dead to Living talk-
a server option to prevent
spectators from talking to living
players. Some players feel
it's cheating to get information
from dead players, so this option
was created.
- Death
Notification-
a server option to tell a player who
killed them. No information on
who you kill will be available
however.
- Disable
free Ghosting-
a server option to prevent
spectators from freely wandering
around a map during matches.
Instead, they will be locked into
the perspective of a team
mate. Some players utilize
voice-to-voice software during
missions and this is to help control
that ability during matches, if
desired.
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- Open
up your server browser using this
button. The browser acts the same
way as Unreal Tournament's browser.
If
you'd like to join a specific match on a
server by connecting directly to their
IP address, all you need to do is press
the Escape key from the menu, press TAB,
then type "open xxx.xxx.xxx.xxx"
replacing the x's with the IP
address. Then press Enter to join.
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- Here
you can outline the characteristics of
your server.
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A
variety of Infiltration-specific options are
available in the INP (input)
menu. Most are carried over from
Unreal Tournament. This manual will
cover those that relate to Infiltration.
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- Dodging-
this option will allow you to enable or
disable the ability to utilize
double-tapping your forward or backward
keys. Forward will dive you into
the prone position, sacrificing stamina,
but allow you to go prone
quickly. Backward will bring you
down gracefully.
- Auto
Reload-
simply put, if activated, your weapon
will automatically reload after your
magazine runs dry, assuming you have
more ammo available.
- No
Auto Collision-
if unselected, you can run into slanted
surfaces, and after a couple of seconds,
you will automatically kneel, then go prone to move
further towards the slanted surface.
- ShellCasing
stay-
this option allows you to set how long
shell casings will remain on the ground,
in seconds. Zero seconds is
indefinite for that round.
Performance drop with this option set to
indefinite is extremely minimal on most
machines, and is highly recommended.
- Enhanced
Weapon Collision-
still beta at the moment, but it
provides an extra dynamic to the Weapon
Collision System that forces you to back
away from objects you run into.
- Radar-
this option will allow you to use a
radar to help battles go quicker.
A server must have this option activated
in order for it to work online.
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- Now
you're ready to get a mission going.
The menu that first appears when you
load Infiltration is the GAME
(game) menu. From here, you can
choose a mission style, location to
fight, your character name, which
loadout to play with, what two teams you
want to fight against each other, which
team you want to be on, and what
uniforms you want them to use.
There are a few other minor options in
this menu as well to create a better
experience. Generally, all options
to jump into a game are available in
this menu for ease and
convenience.
Here is a short description of some of
the less obvious options available in
this menu:
- Round-
set how many rounds you want to play on
each location. When fought, a team
wins a game by winning a majority of the
rounds.
- Minutes
Per Round-
how many minutes to fight any given
round before a winner is automatically
chosen.
- Reinforced-
this option dictates how many times each
player is allowed to respawn in each
round.
- Round
Pause Timer-
how long should the pause be between
each round.
- Auto
Adjust Skill-
allow bots within the game to adjust
their skill automatically.
- Balance
Teams-
this option will allow you to switch
from using set teams to simply using a
set number of bots. Activating
this option will cause the Team A and
Team B entries to disappear and the
Number of Bots entry to appear.
- Team
(slider)-
here you can set which team you want to
play on, or if you'd like to be a
spectator during a match.
If you'd rather just fight against a
random number of bots, select the
Balance Teams option. This will
remove the Team vs. Team play and let
you enter an exact number of bots
instead, which will be split evenly on
both sides.
If you wish to start an online
match as a Listen server, simply flip the switch from Local War to Net War
on the top left of the menu.
Once
you've set up your game how you want it,
press the LAUNCH cover to lift the lid,
then press the switch underneath to
begin your mission!
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Other Menu Items of
Importance:
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Anytime you wish to get some
practice by yourself in the Shooting Range, simply flip the appropriate
switch on the top of the menu. This will load the Shooting Range map
with whatever character and loadout you have as default with no bots,
regardless of what you have set in the GAME menu.
From inside the shooting range, you can practice a variety of tactics using
any of the loadouts you wish. If you want to change loadouts within
the range, simply switch to a new one in your Quick Action menu, then reset
the round. For further instructions regarding the Quick Action
menu, refer to the Controls section of this manual.
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Some of the Configuration
buttons in the menu interface open the exact same menus you see in Unreal
Tournament. As we refine our menus further, some of these options will
disappear, since they do not relate to Infiltration.
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If you are unsure what a
config button or any other option does within the config menus, hover your
mouse over it and read the help information at the bottom of the menu.
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